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Brice made it clear that the document is continually changing, and none of the features or overall direction of the RPG are set in stone, but it's the first time we've gotten some insight into what kind of elements could be included.

It's also a very neat way for folks to gain a better understanding of the development process, with several notes questioning whether or not to develop or include certain features like fast travelling.

Dating sims (or dating simulations) are a video game subgenre of simulation games, usually Japanese, with romantic elements.

The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship.

At some jobs you may encounter boys to develop relationships with. The game is mostly about learning to carry out "makeup" ideas on different clients so you can get your professional license at the end.

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Can you win him back, or find a new love of your own?To be honest, all of goals conjure up a lot of excitement - especially the one about "encouraging player curiosity, experimentation and the building of identity." You can see all the goals listed below: There's mention of a duelling club, which spells lots of magical battles against your fellow students.What’s even more exciting about this is it currently plans to draw inspiration from traditional JRPG battles, where “both the player and the opponent will attempt to disarm each other using the spells at their disposal.” Our imaginations have run wild with just how this will look.I’d bet on it being turn-based, and I can’t wait to see how this particular element could shape up.The game summary also drops some very promising aspects that just make me fall in love with the idea of Witchbrook even more.

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